During week 5 my class was on their own for #20PercentTuesday as I was at #iNACOL presenting on Building Bridges in the EdTech Ecosystem representing #EdTechBridge and Teacher voice along with Katrina Stevens (@katranistevens1) and Kara Chesal (@KCintheNYC). The conference was great but I was eager to see how my kids did as they moved forward on their Passion Projects.
Since I was absent it occurred to me that I should create a way for students to reflect weekly as a means of documenting their learning and also focusing their efforts as time management for long term projects (especially for middle school students) can be very challenging.
I created a quest in 3dGameLab (now Rezzly) that repeats each week for these reflections. I am asking students to either share their thoughts in a simple quest submission or as a blog post. I would love for students to start blogging about this experience but don't want to require that right now as I want to respect their work flow. I did offer extra XP for blog posts however :)
As a guide for their reflection, I offered the following ideas (they don't have to stick to these but it provides a guide as they start their weekly reflections:
- What product / tool are you working with?
- Share what you have learned so far through the experience.
- What progres have you made so far?
- What is your plan for moving forward (next steps and big plan)?
- interesting a ha moments you have had through the experience of taking ownership of your learning.
You've heard enough from me. Here are a selection of student responses: #stuvoice FTW!
I am working with the raspberry pi, and so far throughout my experience I've learned about syntax and coding in python, and how to turn it on. So far we have turned on the computer and have begun working with circuits. Our next steps will be using the circuits to connect and turn on an LED light through the raspberry pi. My first and only aha moment so far was when I was able to turn on the pi through moving the plug from one outlet to another. ~ yes - first rule of tech support... check all connections!
I have learned how to use scratch and python to perform tasks.
I have completed my watch it build and have started to plan my original robot.
I will finish my plan by this week, and then continue.
When I finally built my tower using minecraft pi, that took me 1 hour, I felt really happy.
I am working with Project Spark. I have leaned how to program enemies and characters and also how to place objects down. We have placed many enemies down and built an arena. Our next plan is to build a tower for the main character to climb. Our biggest aha moment was when we learned how to program enemies!
We are working with project spark on the xbox one. I have learned that coding is important because every little detail is important to the game. Chris and I have been able to create a world with an enemy that tries to kill us. Our next step is creating castles for the setting. I have realized that this could potentially become a popular game if we do it correctly.
I am working with project spark. I have learned how to use the tools and add characters and enemies to fight. Also i learned how to pick up a bow and shoot at enemies. So far Max and I have created a forest and are beginning to make enemies to fight against. Moving forward we are planning on creating levels and more enemies to have to fight as we go on. Also we would like to go on with our story line. So far an Aha moment that i had was when Max and i did not know why the enemies were not fighting back but it was because they had not been programmed yet.
Well for starters i am working with Project Spark. I have learned how to program my characters to do unique things all from scratch. John and I have made very good progress in our own game. We are still planning the storyline a bit but we are starting to program things now. Our plan moving forward is to complete our game or at least a prototype. One aha moment that i have had so far is programing an enemy from scartch and how many coding things you need to put into him.
The tool that i am working with is Disney Infinity, during this experience i have learned a lot like how to make a race track and how to build a pyramid and much other things. We have almost finished the outer part of the pyramid and we are going to make a interior, we have also built a couple small racetracks. Like i said we plan on making a complicated interior with a tomb to be decorative. We at first had no idea how to delete stuff and place stuff down correctly but now we have figured that out.
Bloggin' With Ryan-----Disney Infinity!Today I would like to talk about one of my favorite times of the week; 20% Tuesday! 20% time is a time in class that we have to try different things, such as using the Makey Makey, Rasberry Pi, Project Spark, etc. The one I chose to use is Disney Infinity. For those of you that don't know about the Infinity, it is basically a Disney game where you have the ability to create almost whatever you want, or you can follow a story. Start by simply placing one of the many heroes onto the base and watch the hero appear on the screen. I decided to make a motorcycle race track with unique obstacles and cool scenery. So far during this experience I have learned a ton about the frustration and concentration it takes to make a large build like this. If you are not focused it will drastically slow you down, and when you don't have enough time to do what you want, it can get frustrating. So far I have made the outline, and now I am starting to add in obstacles and different types of terrain such as loops, things blocking the way, and more. The next thing I plan to do is add in a section where you must get off your bike and run through a maze. Along the way you will encounter many challenges that I have not decided on yet. Most important of all, fun will be scattered throughout the whole map. One interesting experience I have encountered so far is realizing that just because it is on a track doesn't mean it has to be just a race... As you can tell by my big plan I have already deeply thought about this. I know that this is going to be a long journey, but in the end it will be totally worth it.
The product that i am working with is the Text Based Adventure, and the tool i am using is Twinery. I have learned that the computer takes everything literally and thast you have to be very careful what you program because it might interperet it differently than what what you want because it takes everything literally. The progres i have made so far is that i have completed my story and have made it visable to the public. My plan for moving forward is that i might start with the Oculus rift and create my own personilized room of the civil war explaining what it was like to live back then. Some aha moments i have had with twine is that you can tell it to do something and then when you play it it can show up with something differne tot make the story telling more realistic. Also i experienced that you have to name your boxes different or else it will think that everything is connected to that boss, when really you want to connect it to a different one. If you don't do this then the game won't work
Thomas and I are working with the Oculus Rift. So far we have learned how to use the Oculus and how start out our house to make our game with youtube videos. So far we have designed the game that you can play in the house and the sketch of the house on paper. We are next planning to start making the house in SketchUp! What has been most intresting is playing the Oculus and seeing how the Virtual Reality is, it was really cool and fun to see and experience. It was also pretty intresting to see how people make these awesome houses, when I was watching their videos on youtube. It was really crazy to see that you can make a house and be able to go in it, on a computer!