A Peek into my Video Game Design and Development Courses
Recently @techucation reached out to ask for some resources and ideas related to teaching Video Game Design and Development. I responded to his inquiry and realized it would serve as a worthwhile blog post to share with the educational community. Below is a general description of my 7th and 8th grade courses. In 7th grade, I teach a six week introduction to video game design and digital storytelling. In 8th grade I teach a full semester course in video game design and development. I have also developed and teach the full semester course as an online high school course for The VHS Collaborative (http://thevhscollaborative.org/). I hope you find the information helpful as I would love to see more courses evolve that teach important 21st century skills through game design.
Currently, I am enrolled in the doctoral program in Educational Technology at Boise State University and the focus of my research is the pedagogical benefits of game design and development. Some of the concepts I find most worthwhile to research further include constructionism, design based thinking, increasing female involvement in computer science, and ultimately the notion behind developing a scalable curriculum to teach game design and development from upper elementary school through high school.
Currently, I am enrolled in the doctoral program in Educational Technology at Boise State University and the focus of my research is the pedagogical benefits of game design and development. Some of the concepts I find most worthwhile to research further include constructionism, design based thinking, increasing female involvement in computer science, and ultimately the notion behind developing a scalable curriculum to teach game design and development from upper elementary school through high school.
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For the 7th graders, I encourage them to earn some of the extra items through the workshop (i.e. the message block, etc. as I emphasize the importance of the story being told within the game (not just in the game and level descriptions). They can also earn extra credit by doing the 2 premium quest strands (Addison Joins the Rogue and Dungeon of the Rogue). They also benefit by earning extra items to use in their game through those quests. Gamestar Mechanic also has a number of teacher resources including curriculum, student challenges, etc. available at http://gamestarmechanic.com/teachers/what_is_gamestar)
I highly recommend licensing the premium quests for your class. Gamestar recently implemented a new licensing program that costs $2 per student account and the students keep the premium account for life. What a great way to encourage continued game design beyond the course!
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Some of my game maker resources can be found here:
Examples of student created games: https://docs.google.com/folder/d/0B01VYg6o6QuMWDIyUUx5UF80X2s/edit
'How to' Examples of isolated game maker tasks: https://docs.google.com/folder/d/0B01VYg6o6QuMWF9OZ0Z1ZnluWTA/edit
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Here are a few videos featuring my class:
Teaching with Games: Video Case Study
Teen Kids News Segment on STEM learning through Game Desgin